// Copyright Epic Games, Inc. All Rights Reserved.

#include "FramePredictionModule.h"
#include "FramePrediction.h"

#define LOCTEXT_NAMESPACE "FFramePredictionModule"

void FFramePredictionModule::StartupModule()
{
	// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
	m_Instance = new FramePrediction();
}

void FFramePredictionModule::ShutdownModule()
{
	// This function may be called during shutdown to clean up your module.  For modules that support dynamic reloading,
	// we call this function before unloading the module.
}

void FFramePredictionModule::OnSetFramePredictionEnable(bool Enable)
{
	FramePrediction::OnSetEnable(Enable);
}

#undef LOCTEXT_NAMESPACE

IMPLEMENT_MODULE(FFramePredictionModule, FramePredictionModule)